
Delivering quality & consistency is expected, we will continue to work to better meet those expectations. While I fully support giving teams time to release these great games when they are ready, we hear the feedback. These decisions are hard on teams making the games & our fans. “Delivering quality & consistency is expected, we will continue to work to better meet those expectations.” While I fully support giving teams time to release these great games when they are ready, we hear the feedback,” he wrote. “These decisions are hard on teams making the games & our fans. Head of Xbox Phil Spencer took to Twitter to offer support for the delay as well as a helping of contrition. Fans are, naturally, not happy last year, Microsoft promised it would bring “at least one” first-party game every quarter to Game Pass. Crucially, this leaves Xbox without any significant releases from its internal studios scheduled for 2022. Starfield, in particular, was hotly anticipated, being the first major RPG from the makers of The Elder Scrolls 5: Skyrim and Fallout 4 in seven years.īoth have now been pushed to the first half of 2023. They will be the first Bethesda games since the buyout not to be released on PlayStation, and to be added on day one to the Xbox Game Pass library. The two games were given 2022 dates during last year’s summer Xbox showcase, and represent the first real fruits of Microsoft’s $7.5 billion acquisition of Bethesda. But this week’s announcement of delays to two Bethesda titles and Xbox console exclusives - Starfield, from Bethesda Game Studios, and Redfall, from Arkane - has hit particularly hard.

Game delays happen all the time, and they’re always disappointing.
